My videos
Videos auto-delete within their TTL β download what you want to keep.
No videos yet. Tap βAdd videoβ to start.
Add a shooting video
Tap to choose from your library, or drag a file here
MP4/MOV
or log a run without a video β add the video later
Uploadingβ¦
Processing your video⦠the editor opens automatically when it's ready.
No video needed β you can add one later.
Tap a box to add a hit Β· tap β to fix
π― Count hits target by target
Tap A / C / D / M on each target as you read it β the totals fill the card above (totals are what's saved; NS and P stay on the card).
One clip per shooter. Add a second angle to any of them β the reel cuts to the headcam on the shots and back to the stage camera for the movement.
A GoPro, DJI or Insta360 names itself and is detected. Clips shared through Photos or WhatsApp lose that, and this says what the squad was wearing. Any clip can still be flipped on its own row.
Your club's own logo, from the Brand Kit. A club that hasn't uploaded one gets no logo β never the shootLocal watermark. Intro and outro bumpers follow the league's own I / O switches.
Converting for smooth playback β it will appear here automatically.
Tap the timeline to seek Β· pinch / β οΌ to zoom Β· drag to pan Β· tap a marker to play, nudge or remove it. Beep = yellow, shots = white. Cyan box across a gap = mag change: tap its button to mark or clear one.
Shots (0)
Bars compare each sound's loudness to your shots' typical level; chips show what the detector heard. Use them to pick the right type β the β hint names the control that removes sounds like it.
π― My shots only β filter out other bays
Shots are grouped by their sound fingerprint β the most common group is almost always YOUR gun. Slide right to keep fewer groups.
β Advanced β detection didn't nail it?
Balanced β matches Auto
Saving remembers this setup's sound print β its shot character and your timer's pitch β so next time the fields fill themselves, detection is tuned to your shots, and your progress charts can compare like with like. Call it whatever you want; it's private to your account and only shows on a run if you choose to share that run.
Multi-gun stage? Add every gun used β detection accepts each gun's shots and any of your timers.
Shot a match? β€ Import your PractiScore scores once, then "Use my PractiScore score" below fills this card for you.
Tap a box to add a hit Β· tap β to fix
π― Count hits target by target
Tap A / C / D / M on each target as you read it β the totals fill the card above (totals are what's saved; NS and P stay on the card).
Mark each target where it stands (pause first). Steel is checked for real falls β poppers & plates must fall to score. Cardboard gets a badge in the video. Badges follow each target once tracked β until then they sit where you marked.
Add a second video β either another camera angle of the same run, or a different run from the same spot to compare.
Sound matching runs automatically and is usually more reliable than the beep β it doesn't depend on the timer actually being audible on both cameras.
Top: main camera Β· bottom: second camera. Dark ends exist on one camera only β the composite uses the shared span.
Each run keeps its own timer & shots. Ghost blends both onto one frame (camera bump auto-aligned); side-by-side shows them in two panels. Run B's beep & shots are auto-detected β switch to Secondary above to nudge its beep.
Set the beep on both angles to preview.
Cuts to a close-up around each shot (1s before/after; a burst of shots stays on one continuous close-up), and shows the wide angle the rest of the time. Both angles need the same orientation β both landscape or both portrait.
Overlay style is set once, in π¬ Video β the preview here always shows exactly what will export.
Picks the layout, the cuts, the music and the format, then starts the render. Every choice is listed below and stays editable β cancel, change one thing, render again.
These were the last automatic choices β the controls no longer match them, so rendering now won't reproduce this. β¨ One-click edit again to redecide.
Tap a line to jump to the control that changes it.
Auto keeps the clip's shape for a full video and goes vertical for a reel. Original always keeps this clip's own shape. Fixed formats crop to fill the frame β no bars; the player shows exactly what's kept.
Fades your silhouette onto the club's intro (low β high) so the branding flows straight into the run β needs a league Brand Kit intro and a steady camera.
No leagues yet β set up a Brand Kit in Admin (create a league, then enable its intro/outro and upload its logo).
More options
Renderingβ¦
Quick tour
Tap the tabs at the bottom to move between steps:
- π1 Β· Shots β check the start beep & each shot (tap a mark to play, nudge or remove it), trim the clip, or re-detect.
- π2 Β· Score β your gear, the score card (A/C/D hits for hit factor, or your PractiScore score), and Save run to your log book.
- πLayout β add a second camera angle; pick side-by-side / stacked / PiP + audio.
- π¬3 Β· Video β β¨ One-click edit, a highlights reel or the full video, music, then download.
Reopen this anytime from the β― menu → Quick tour.
Aligned by the beep Β· trim is applied when you render.